![]() After watching a delightful cutscene where she beats the snot out of a student by barely lifting a muscle, I learn her fighting style. I’d find her in a Chinatown area teaching a group of students her technique. I’d get a much better sense of how the mode works in Chapter 2, where I was tasked with finding Chun-Li. World Tour punches above its weight class in that respect. Even so, it’s a lot more than I would expect from a fighting game story mode. ![]() There were only a few buildings I could interact with, and I was mostly just fighting strangers in the street. Granted, the slice of the city does feel a little sparse so far. It’s a true brawling RPG that lets players fully traverse Metro City and hunt for items and secrets nestled in alleyways. Everything, from its food stalls to thugs that chased my character through the streets to initiate a battle, feels like it was plucked from that series. I quickly learned that World Tour plays almost exactly like a classic Yakuza game. The actual game is much more expansive.Īfter clearing Chapter 1, where I’d fight strangers in a Times Square-esque area, I was free to roam the city. The demo only offers a very limited slice of that experience though, as players are mostly locked to a tiny stretch of city. It’s a single-player story mode where players create a custom character and take them through a 3D RPG as they navigate Metro City and fight traditional 2D battles along the way. Those who have played Street Fighter 6’s recent demo will already be familiar with the basics. With the experimentation out of my system, it was time to dive into World Tour. Options like that bring a little levity to the package, something that would prepare me for the charming goofiness of its primary mode. My personal favorite was when I created a match where the goal was to knock my opponent down five times … and then I added a bull that would run across the stage and knock down anything in its path. The suite of options feels a little slim, but there’s enough here to create some fun diversions. To close out my time in Fighting Ground out, I’d tinker around in Extreme Battles, putting together matches with goofy stipulations. That little narrative touch gives me a better idea of who each character is, so I imagine I’ll be playing through each one before diving too deep into the rest of the package. When I start a round as Ken, I get some backstory about how he was framed for a terrorist attack and is fighting to clear his name. What’s nice here is that Arcade mode actually tells stories for each character. In classic fashion, I’d pick a character and fight through a few curated battles - complete with a car smashing minigame in the middle (though this time, the car is a big rig truck). I got a better sense of how I’d likely be spending my time in Street Fighter 6 when jumping into Arcade mode. Just about every character feels distinct and I get a sense that I’ll have a few in my rotation rather than sticking to a main. I’d diversify from there, clicking with Marisa’s powerhouse offense and Dhalsim’s unpredictable, long-ranged attacks thanks to his stretchy limbs. After not clicking with standard characters like Ken, I quickly began to find my groove with Lily, a lightning-quick fighter who thwacks enemies with two wooden pogamoggans. I’d also get to try my hand at all 18 starting characters, giving me a better sense of how diverse the roster’s playstyles are. I’d previously played the game in a much more casual setting, so the extra time would let me get far more comfortable with its controls and learn the fluid flow of matches. That would give me a lot of time to learn the ins and outs of its Drive Impact and counter systems, which lend matches a seesaw-like drama. I’d start in Fighting Ground, where I could play one-on-one battles, team matches, and arcade mode. I can’t wait to go back to Street Fighter 6’s excellent Battle Hubīefore jumping into World Tour, I’d get to fiddle around with the entire roster in some of Street Fighter 6’s traditional modes. A free Street Fighter 6 demo is available now on PS5 and PS4įighting games took a breather this year, but 2023 is the genre’s moment
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